![]() ![]() Initially released in 2003, Pac-Man Vs. sits as this very odd little title in its original incarnation. Pac-Man Vs. is the only non-arcade title in this collection, the youngest by over a decade, and one of Namco's most curious experiments. Like, Tank Force? Rolling Thunder 2? These feel like filler, though I'm willing to allow that they might be another Tower of Druaga situation that I just don't have as much awareness of.īut perhaps the one to stand out the most of all, is that one at the far end of the list. It's just.Some of these are really weird choices. It's not that any of these games are bad. And that's where things get into the mixed territory. And while the presentation is solid, that thus leaves us with the actual games. ![]() You're definitely not going to suffer for the quality of the actual emulation. While this is hardly the first time you've been able to put some arcade classics in Tate mode, I do wonder if it would have been considered without the Switch in play. But the results speak for themselves, producing an experience that feels just a bit unique to the system. The vertical layouts even let you rotate the screen 90 degrees to maximize the view, something that you're most likely only going to experience with the Switch itself sat upright in a tablet stand. So once you're actually set up right, you have a pretty solid experience for the individual games. Fix them up to a nice modern arrangement, and you're good to go! The game even lets you customize the amount of deadzone you want on the analog stick, letting you dial in the feel on something like Pac-Man to as close to the original as you're going to get with a tiny little analog, instead of a big clicky microswitch-laden arcade stick. Luckily, you can customize the controls to your liking in every single game, so this is only an issue for a moment. Now, strictly speaking, this is accurate to their original control panels from back in the day.īut that was also before more than 30 years of ingrained control standards. On every game I played that had, say, a jump and an attack button, they'd be flipped from the default, so that A was attack and B was jump. The one problem I did notice, control-wise, is in the default layouts. The visuals are crisp, I didn't notice any input lag in these pixel-perfect-timing type games, and the Switch Joy-Cons and their funky d-pad didn't even hinder me. The actual experience of playing these games is, for the most part, really solid. But that's another article for another time. An entire generation of game development was influenced by the way people played this game, and then a second generation came back to the concept when Dark Souls happened. No, seriously, you have no idea how big The Tower of Druaga was. You've got your universal megahits like Pac-Man and Galaga, you've got titles that I know for a fact were huge in Japan like The Tower of Druaga. Driller entry to be on that list) it's definitely got a lot of your baseline expectations. Here from Namco's later days (I would straight-up shank someone for a Mr. As you can see, while there are some titles I wish were ![]() Now, it's that last one that's the real oddball, but we're gonna come back to that. Namco Museumis a pretty straightforward set of some of Namco's all-time classics.As well as some games that I have to assume were big deals in Japan. Not so much because of any shortcomings in what's there, but the thought of what it could have had, if they'd been willing to broaden their horizons just a bit.īut, okay, let's take a step back and look at what's there. What you get is a game I'm a bit mixed on. Let's try and approach Namco Museum as a full piece, instead of trying to break down its components. I suppose the best answer is a bit of a holistic approach. Do I sit here and essentially review these arcade classics as if they're new, budget titles, asking what fun (or lack thereof) they provide to a newer or younger gamer that hasn't experienced them before? Do I leave the games themselves entirely out of the equation, and just focus on the emulation and presentation of them, as though I were reviewing some sort of videogame stereo? ![]()
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