![]() ![]() I’ll set that back to 50 and I’ll turn on ‘Adaptive Quad Count’ – what this setting will do is to throw more Quads at the areas of more detail, and this will usually give us a higher Quad Count than we specify.Īs well as creating a Mesh I can create a SubD – now this SubD is, of course, smooth by nature but I can make this crease aware and I can create corner conditions on the SubD. ![]() I can increase the amount of adaption by using the percentage slider here and now you’ll see that I have bigger faces here where I have less detail and smaller faces here where I have more detail. When we use ‘Target Edge Length’ all our quads are going to be pretty much the same size, whereas if we switch to ‘Target Quad Count’ there is an amount of adaption in this which lets us have smaller Quads where there is more curvature or detail in the surface. Now you’ll see we have a number of settings here and I’ll first turn on ‘Detect Hard Edges’ and this will keep the crease in here. I’m going to run the tool and pick the surface that I want to mesh, and I can then calculate the result either based on the ‘Target Edge Length’ or the number of quads that I want to use so I’ll start with ‘Target Edge Length’ and ‘Preview’ and hide the input object so we can better see the QuadRemesh result. QuadRemesh, however, gives us a new way of meshing. Here I have a single NURBS surface which has a little bit of curvature detailing here and a sharp crease here and, ordinarily, if I mesh this using the standard Mesh tool in Rhino, I’m going to end up with a fairly dense mesh like this – and the mesh is a mixture of Quad Meshes and Tri Meshes. QuadRemesh is great for reverse engineering and mesh retopology and this command sits inside both the Mesh tools and a SubD tools and, as we’ll see shortly, it has a fairly close relationship with SubD. If you’re looking for a more in-depth examination of QuadRemesh in Rhino v7 then checkout the more substantial video which is linked. Blocks are exploded into their component geometry.Hi I’m Phil from Simply Rhino and in this quick video I’m going to be taking a look at another new feature in Rhino 7 – QuadRemesh.Point clouds are exploded into single points.Layers, materials, and object attributes are saved in simpler V2 formats.In particular, some geometry does not round trip to Rhino 2 and back. Sometimes this results in some less precise trimming curves. Objects that contain non- NURBS geometry (spheres, cylinders, arcs, circles, etc.) are converted into NURBS objects.When saving as Rhino 2, the following changes take place: Layers, materials, and object attributes are saved in simpler V3 formats.When saving as Rhino 3, the following changes take place: Minor things like display order, Gumball user data, and so on.Some of the annotation objects lose enhanced V5 information.Extrusion objects are saved as polysurfaces (but not lost).When saving to Rhino 4 files, the following changes take place: V6 material types will be converted to V5 Basic Material type.SubD objects are saved as ordinary mesh objects.When saving annotations from V6 to V5, please make sure important information is not lost.Annotation objects should look as close as possible between V5 and V6.Annotation styles and objects lose enhanced V6 information.When saving to Rhino 5 files, the following changes take place: Turn it off to reduce 3dm saving time with a larger file size. The UseCompressionWhenSaving setting in Options > Advanced decides whether mesh data will be compressed in 3dm files.In the File name box, type a file name.In the dialog box, in the Save as type box, select the Rhino version.From the File menu, click Export Selected or Save As.To save a model as an earlier Rhino file: ![]()
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