Just like loot boxes, Day 1 DLC seems to be an industry mainstay. This maintains the element of surprise without sacrificing the feeling of a fair and proportioned reward. A “Rare” blind box – rewarded for completing some difficult races – could simply guarantee not to give you a common or duplicate. Different tiers of blind box could form better/worse rewards given for placing 1st, 2nd or 3rd, or for beating the slow/fast times in a Time Trial race. This is… unsatisfying, disappointing and frustrating.Ĭould this be solved? Yes. The crux of this issue is that you’ll eventually complete a chain of difficult races only to get two blind boxes that give you common cars you already have. A blind box you’ve bought with in-game currency (ugh) is just as good as a blind box you’ve put 3 hours into earning. The problem? The rewards contained therein do not scale with the effort you’ve put in to earn them. NOOOOOOOOOOOOOO! These are such a frustrating reward system because they don’t scale with effort. The juicy part of the reward is always a new car and while you do sometimes get actual cars (I relish these moments) you’ll usually find yourself with a blind box. In Hot Wheels nomenclature these are “blind boxes” but the concept isn’t all that different: they undermine the reward structure of the game.Īfter you progress through a chain of levels, you’ll reach a “reward” stop. “Everything has loot boxes these days” you mutter, as if everyone doing it somehow makes it okay. It’s clear I cared enough about this game to play the hell out of it- and I also care enough to make these criticisms: Loot Boxes The problem… everything around the impeccably presented cars and levels is somewhere between lacking polish and outright deliberately sabotaged for profit.Īt time of writing I’ve sunk around 20 hours into Hot Wheels and achieved somewhere north of 60% completion, finishing most races in 1st and netting myself a good number of the more difficult Time Trial times. Dang the race ending visuals are just ? /fjyktuJznD
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